Worldbuilding and Magnolia Bluff

Worldbuilding

Worldbuilding is often seen as the exclusive purview of the fantasy and science fiction genres. After all, in those genres the writer is often literally building a world. Creating races of beings. And inventing all manner of things that don’t exist.

Yet, I’d submit that every writer of fiction, to a greater or lesser degree, engages in worldbuilding. After all, even the most real life setting is peopled with human beings the writer has created out of his head.

In addition, the writer may add buildings where none exist, or the reverse. He may create restaurants that have no correspondence to anything real. Yet there they exist in his “real life” setting. 

Just because a setting appears “real” doesn’t mean it actually is.

Nevertheless someone may protest, “But that’s not a world the writer is creating.”

And I counter with, “Why not?” 

The mystery writer’s world is just as made up as is the fantasy writer’s. Both worlds don’t actually exist. They’ve been built to meet the needs of the the story being told.

A Multi-Author Series

Back in 2021, I proposed to my fellow Underground Authors that we write a multi-author novel series.

We’d just published an outstanding short story collection, Beyond the Sea (get it on Amazon).

So why not go one further?

But what the heck is a multi-author novel series? Well, it’s like any other series of novels — except each book is written by a different writer.

Of course, in practice it’s not as simple as it sounds. It’s more along the lines of attempting to herd a clowder of cats. And that’s mostly due to the temperament of creative-type folks.

Nevertheless, once the idea caught fire with the Underground Authors it took hold and we had ourselves a raging creative prairie fire.

We set ground rules. And proceeded to create our world.

Magnolia Bluff

Out of thin air, we created the town of Magnolia Bluff and set it down in the beautiful Texas Hill Country. The town is very loosely taken from the actual town of Burnet, Texas. We also re-named Buchanan Lake to Burnet Reservoir. 

I found Texas state highway numbers no longer being used and used them create highways into and out of town.

We created lots of buildings and institutions, but most of all we created people. Because no town can exist without people.

Out of our imaginations, much like Athena springing from Zeus’s forehead fully dressed for battle, we created a pantheon of major and minor players.

There’s Harry Thurgood, owner of the Really Good Wood-Fired Coffee Shop, a man with a mysterious past.

There’s the Reverend Ember Cole, pastor of the Methodist Church, who also has a past she doesn’t want revealed.

Every town worth it’s salt has a newspaper. So our town has Graham Huston, owner and editor of the Magnolia Bluff Chronicle.

There’s also Bliss, who’s just passing through, but like a boomerang, keeps coming back.

There’s also vacationing Father Frank, JJ, and Jo.

Dr. Mike Kurelek is available to help people with their problems. He also teaches psychology at Burnet College.

What is a town without a library? And Magnolia Bluff has one. Caroline McCluskey is the head librarian.

And a  town can’t get by without law enforcement. So we have Police Chief Tommy Jager, Sheriff Buck Blanton, Police Investigator Reece Sovern, Conservation Officer Madison Jackson, and Judge Rutherford B Jones. All doing their duty to make Magnolia Bluff a safe place to live.

There are also those prodigal children who leave their home, sometimes for many years, but manage to find their way back. Blue Bonet is one of those.

But these aren’t the only people. There are 10,000 souls in our town, so there are a lot more folks for you to meet and greet. Not counting the funerals you might encounter while visiting. In fact, count on the funerals.

Each of the Underground Authors has his or her core characters. They are the “untouchables”. The rest of us may use them and abuse them, but we can’t kill them off.

We are now up to 12 writers. Twelve writers building one town, and its people, history, and traditions one book at a time.

Yes, sirree Bob. Worldbuilding at its finest.

Magnolia Bluff Crime Chronicles

Book 12, Only the Good Die Young by Cindy Davis, is on pre-order now. Pick up a copy and immerse yourself in the world of Magnolia Bluff. 

You can check out the series page on Amazon. There you will discover more immersion experiences in our wonderful Hill Country town.

Comments are always welcome! And until next time, happy reading!

 

CW Hawes is a playwright; award-winning poet; and a fictioneer, with a bestselling novel. He’s also an armchair philosopher, political theorist, social commentator, and traveler. He loves a good cup of tea and agrees that everything’s better with pizza.

If you enjoyed this post, please consider buying me a cup of tea. Thanks! PayPal.me/CWHawes 

 

Justinia Wright Private Investigator Mysteries on Amazon!

Magnolia Bluff Crime Chronicles on Amazon!

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A Steam-Powered Post-Apocalyptic Future

1930 Doble Coupe

The Steam Automobile

The last production steam automobile was the Doble. That was back in the 1920s. The car was so advanced, it could easily give any production car on the road today a run for its money.

In fact, rather than spending all of the money that’s being spent on electric cars, all a car maker would have to do is put the Doble back in production.

For fuel, the car could use grain or wood alcohol, biodiesel, bio-generated methane, or any other renewable fuel.

Performance and range would be equal to any car on the road today, and would be superior to an electric car. And that’s with 1920s tech. Update the tech to 21st-century standards — and we’d have a superior automobile.

Here is a video from Jay Leno’s Garage, where he discusses his 1925 Doble:

Steam is the old tech that is still new.

That is why Bill Arthur, in my post-apocalyptic The Rocheport Saga, makes the big push to produce steam cars by converting diesel engines to run on steam.

Converting to Steam

How would that work you may be asking. Fairly easily. Although not without problems.

Here is a discussion on a steam auto forum which outlines the how and the problems to overcome: https://steamautomobile.com:8443/ForuM/read.php?1,4664

And here’s a patent description for converting diesel engines to run on steam: https://patents.google.com/patent/EP2538019A2

The following article and video shows how to convert a two-cycle engine to steam: https://hackaday.com/2012/10/04/how-to-convert-an-internal-combustion-engine-to-run-from-steam-power/

This video talks about the 1969 Chevelle that GM had converted to steam:

And this video series shows how to convert a 4-stroke engine to steam:

https://youtu.be/8G1h4xR5q5Q

In the early 1980s, I collected piles of info on steamers. Unfortunately, I no longer have that data. One article that impressed me, however, was of a father and son who converted a diesel engine Volkswagen rabbit to steam, drove it to Detroit, and ran it through EPA testing. The steam car’s exhaust was cleaner than the air in the building.

The steamer in the post-apocalyptic era will be a much more practical option for travel than the horse. Unlike the hayburner, the steam car is an omnivore — it can use anything that burns for fuel. The PA steamer can be set up to use liquid or solid fuel or both.

And the great advantage of the steam car is that we know how to drive cars. We don’t know how to ride horses.

An equestrian I’d talked to, who’s been riding for 9 years, and doesn’t consider herself anywhere near expert, thought it highly unlikely untrained people would be riding horses shortly after an apocalyptic event.

When I read PA fiction, I find most authors have not done a very good job on their worldbuilding. They haven’t taken the time to completely think out the consequences of the collapse of technology, supply chains, and society. Or what it would take to rebuild in order to get to where we are today. A case in point being the classic Earth Abides, where the main character drives all over the country and has no problem finding fuel, or with fuel quality.

The PA writer needs to seriously consider how people will react to having no electricity, gas, or cell phones. What happens when the batteries are gone? And the gasoline? How will the lack of light at night affect us? Have you ever been in the country with no light other than the stars and moon? It is almost like being in a cave, unless a full moon is out. And what about failing infrastructure, like roads?

Will we really trust our neighbors? Or will it be everyone for himself, or herself? Especially when it comes to who gets the last can of soup on the grocery store shelf. And no law enforcement’s around.

And will we really be using horses? Do we even know where to find one? Will any be alive with no one around to feed them? After all, there are virtually no wild horses left. Horses are a domesticated animal.

Steam-powered cars are better than battery-powered electric cars, because they are not reliant on the power grid and don’t suffer from the problems inherent with batteries. 

Steam cars have all the power and convenience of the gasoline-powered car — and they don’t need to burn fossil fuel. Plus, the technology has already been developed and is ready to use.

In a PA world where one has no power grid and no petroleum production facilities, cars are still the vehicle of choice and are possible because they can be made to run on steam with bio-fuel.

The steam car. It’s what we’ll be driving in a post-apocalyptic world. And what we should be driving today.

Comments are always welcome. And until next time, happy reading!

Doble Ad

 

 

CW Hawes is a playwright, award-winning poet, and a fictioneer; as well as an armchair philosopher, political theorist, and social commentator. He loves a good cup of tea, and agrees that everything is better with pizza.

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For the Weekend 2

I’m not a fan of social media. For the most part, IMO, it is a massive, non-productive time suck. Having written that, I want to qualify the statement by saying, every cloud has a silver lining — and that includes social media.

I’ve met some fantastic writers on Facebook and Twitter — people I’d never have otherwise met.

And many, if not most, of those writers are in the same position I am: their book sales are so low they are invisible on Amazon and elsewhere.

So I do my part to help promote my fellow writers. To promote good books that aren’t going to show in the first few pages of Amazon search results. Books that live somewhere below the top 300,000 in the paid Kindle store.

Today, I want to draw your attention to Don’t Dream It’s Over by Matthew Cormack.

If my memory serves me right, I met Matthew on Facebook. He refers to himself as a weekend writer. A hobbyist who is nevertheless serious about crafting a memorable story.

The world of the post-apocalyptic Piranha Pandemic is terrifyingly real. It is exactly how I see the survivors of a worldwide disaster coping — both the positive and negative, the good and the bad. The worldbuilding is stunningly realistic.

Don’t Dream It’s Over is the first book set in the Piranha Pandemic world. I don’t want to gush, so I’ll simply say — I love this book.

Cormack has the ability to create characters so complexly real you think you’ve met them before. They are flesh and bones, meat and potatoes real.

He has uncanny psychological insight into how people act under stress and imparts that realism to his characters.

Don’t Dream It’s Over is told in a diary format that Cormack handles with aplomb. The narrative is natural. The narrator, Peter, draws you into his tale. It’s as if he is writing to you. Telling you his story.

Don’t Dream It’s Over has all the makings of a classic. The writing is better than that found in S. Fowler Wright’s classics Deluge and Dawn. The world is more realistic than that of George R  Stewart’s Earth Abides and John Wyndham’s The Day of the Triffids.

Don’t Dream It’s Over is an amazing book by an amazing storyteller. Take a trip to a world that doesn’t exist, but very well could, all while sitting in your easy chair. And if you do, you’ll be prepared should COVID become truly terrifying.

You can get Don’t Dream It’s Over on Amazon for only 99¢, or for free on KU!

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To Build a World

Worldbuilding, while often thought of as something only fantasy and science fiction writers need to do, is actually something all authors engage in.

The New York of Nero Wolfe isn’t exactly the New York that actually exists. It is a carefully constructed version that suits the storytelling of Rex Stout.

My Justinia Wright series is set in Minneapolis. But it is not quite the same Minneapolis that currently exists. The Minneapolis of Justinia Wright is a fictionalized version that suits the needs of the story.

The Pierce Mostyn series, although set in the present day, is a fictionalized version of today. The world building is much more subtle, than say Neverland, or Oz, or Barsoom, or Pellucidar, or any of the Star Trek worlds, but it is still worldbuilding.

This is because fiction is, well, to be honest, a lie. Stories are not reality. They’re entertainment. And to be successful entertainment they need to be lifelike, but not real life.

Take “The Lottery” by Shirley Jackson. The setting is small-town America of the 1940s (the story was published in 1948). But it is no small town that actually existed then. What small town annually stoned to death one of its citizens? Jackson created a world that was mostly normal, save for that little part that wasn’t. Superbly horrific worldbuilding.

For Pierce Mostyn, while there is much that is “normal”, there is much that is not. There is much that is made up or borrowed from the Cthulhu Mythos.

Kathy Edens, in World-Building 101: How to construct an unforgettable universe for your fantasy or sci-fi story (published by ProWritingAid), gives us three rules of worldbuilding:

      1. Creating a new world goes way beyond mere setting
      2. Use other author’s worlds to inspire your own
      3. Don’t make new world your story’s focus

In Pierce Mostyn, the setting is the contemporary world. However, it doesn’t stop there. Monsters exist. Weapons and devices exist in Mostyn’s world that don’t exist in ours. Geography is manipulated to suit the needs of the story. Pierce Mostyn’s world is one where monsters and terrifying aliens are alive and bent on our destruction, unbeknownst to the population at large.

To build Pierce Mostyn’s world, I borrowed from The X-Files and Lovecraft’s Cthulhu Mythos — and then added stuff from my imagination. The world may look a lot like our own, but it is as fantastical as Oz.

And while Mostyn and his team hunt monsters to save us from annihilation or enslavement, the stories ultimately deal with people and the larger issues of life. Cthulhu is as important as our reaction to him.

There are now 7 books in the Pierce Mostyn Paranormal Investigations series, with an 8th in the works, and a 9th on the drawing board.

I hope you enjoy reading about Mostyn and his world as much as I enjoy writing about them.

Comments are always welcome! And until next time, happy reading!

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